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Jesper Juul: Time To Play
CHAPTER 1
Game | Game studies Wiki | Fandom
A clash between game and narrative - Jesper Juul
a: Systematic view of games, based on Juul's definition; b:... | Download Scientific Diagram
Jesper Juul. "Half-Real: Video Games between Real Rules and Fictional Worlds" — Game Level Learn
Virtual Reality: Fictional all the Way Down (and that's OK)
Half-Real: Video Games between Real Rules and Fictional Worlds by Jesper Juul | Goodreads
Arts | Free Full-Text | What Game Narrative Are We Talking About? An Ontological Mapping of the Foundational Canon of Interactive Narrative Forms
Sailing the Endless River of Games: The case for Historical Design Patterns
Definitions of Games
PDF] The Magic Circle and the Puzzle Piece | Semantic Scholar
Fl0wing” through the Motions: the Classic Game Model and Simulations – Video Games and/as Art
Rules and goals in game compositions - James Saunders
The Game, the Player, the W...
Jesper Juul | Analog Game Studies
On Absent Carrot Sticks: The Level of Abstraction in Video Games
What is a Game redux – The Ludologist
Handmade Pixels: Independent Video Games and the Quest for Authenticity - Kindle edition by Juul, Jesper. Humor & Entertainment Kindle eBooks @ Amazon.com.
We're Jesper Juul and Mia Consalvo, video game designers and researchers, and the editors of a series of books on everything from the pain of playing video games to how uncertainty shapes
Games Studies 0101: Games telling Stories? by Jesper Juul
Video games make us all losers! | Salon.com
GameBridges - Games: Understanding the Medium that Shapes Our...
Jesper Juul | The Royal Danish Academy Of Fine Arts, Schools Of Architecture, Design And Conservation - Academia.edu
jesper juul | video games & the classic game model by Noraly Schiet